翻訳と辞書
Words near each other
・ Java API for XML Web Services
・ Java API for XML-based RPC
・ Java APIs for Bluetooth
・ Java APIs for Integrated Networks
・ Java applet
・ Java Architecture for XML Binding
・ Java Astrodynamics Toolkit
・ Java Authentication and Authorization Service
・ Java AWT Native Interface
・ Java backporting tools
・ Java barb
・ Java Barn
・ Java Bindings for OpenGL
・ Java BluePrints
・ Java Business Integration
Java bytecode
・ Java bytecode instruction listings
・ Java campaign of 1806–07
・ Java Caps
・ Java Card
・ Java Card OpenPlatform
・ Java Champions
・ Java chicken
・ Java class file
・ Java Class Library
・ Java Classloader
・ Java Code Coverage Tools
・ Java coffee
・ Java collections framework
・ Java Community Process


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Java bytecode : ウィキペディア英語版
Java bytecode
Java bytecode is the instruction set of the Java virtual machine. Each bytecode is composed by one, or in some cases two, bytes that represent the instruction (opcode), along with zero or more bytes for passing parameters.
Of the 255 possible byte-long opcodes, , 198 are in use (~77%), 54 are reserved for future use, and 3 instructions (~1%) are set aside as permanently unimplemented.〔(VM Spec - Reserved Opcodes )〕
The Java bytecode system does not directly support floating point operations beyond 32 bits, except indirectly via bytecodes that enable use of 64-bit and 80-bit intermediate IEEE floating point maths.
== Relation to Java ==
A Java programmer does not need to be aware of or understand Java bytecode at all. However, as suggested in the IBM developerWorks journal, "Understanding bytecode and what bytecode is likely to be generated by a Java compiler helps the Java programmer in the same way that knowledge of assembly helps the C or C++ programmer."〔(Understanding bytecode makes you a better programmer )〕
Instructions fall into a number of broad groups:
* Load and store (e.g. aload_0, istore)
* Arithmetic and logic (e.g. ladd, fcmpl)
* Type conversion (e.g. i2b, d2i)
* Object creation and manipulation (new, putfield)
* Operand stack management (e.g. swap, dup2)
* Control transfer (e.g. ifeq, goto)
* Method invocation and return (e.g. invokespecial, areturn)
There are also a few instructions for a number of more specialized tasks such as exception throwing, synchronization, etc.
Many instructions have prefixes and/or suffixes referring to the types of operands they operate on. These are as follows:
For example, "iadd" will add two integers, while "dadd" will add two doubles. The "const", "load", and "store" instructions may also take a suffix of the form "_''n''", where ''n'' is a number from 0–3 for "load" and "store". The maximum ''n'' for "const" differs by type.
The "const" instructions push a value of the specified type onto the stack. For example "iconst_5" will push an integer 5, while "dconst_1" will push a double 1. There is also an "aconst_null", which pushes "null". The ''n'' for the "load" and "store" instructions specifies the location in the variable table to load from or store to. The "aload_0" instruction pushes the object in variable 0 onto the stack (this is usually the "this" object). "istore_1" stores the integer on the top of the stack into variable 1. For variables with higher numbers the suffix is dropped and operands must be used.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Java bytecode」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.